Experimental test build. The browser client is published. Game resources and a multiplayer relay still need to be configured before you can enter a world.
Start the client with a verified asset directory, connect your relay, then join a server. Click the game to capture the mouse; press Escape to release it.
Open the verification page and enter .
Loading the browser engine (108 MB)…
Powered by Cinnabar, an independent Bedrock-compatible client.